State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 2D Anime Games Performance in the United States - Q1 2022

Discover the performance trends for the top 5 2D Anime Games in the United States during the first quarter of 2022, including weekly downloads, revenue, and active users.

Top 5 2D Anime Games Performance in the United States - Q1 2022

In Q1 2022, the top 5 2D Anime Games in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared over the quarter.

DRAGON BALL Z DOKKAN BATTLE experienced fluctuating weekly revenue, starting the quarter with approximately $3.5M and seeing a notable dip to around $546K in early February. The game then rebounded, closing the quarter with about $2.5M. Weekly downloads were relatively stable, ranging between 10K to 18K. Active users peaked at around 290K in late January and ended the quarter at approximately 240K.

Hero Wars: Alliance RPG saw a varied revenue trend, beginning at roughly $1.6M and peaking at $1.7M in mid-January. The game’s revenue dipped to about $742K by late March. Downloads ranged between 38K to 58K, with active users fluctuating between 134K to 158K throughout the quarter.

AFK Arena showed a consistent revenue stream, starting at approximately $746K and rising to around $989K in early January. The game saw a slight decline, ending March with about $742K. Weekly downloads peaked at around 48K in mid-January and saw a gradual decrease to about 10K by the end of the quarter. Active users varied from 209K to 258K over the period.

Epic Seven had a fluctuating revenue pattern, starting at roughly $1.2M, dipping to around $336K in early March, and closing the quarter at about $686K. Downloads were fairly low, ranging from 2.6K to 6.1K. Active users started at around 97K and ended the quarter at approximately 85K.

Fate/Grand Order (English) displayed a varied revenue trend, starting at about $1.4M, peaking at $1.7M in early January, and dropping to around $205K by late January. The game rebounded to approximately $1M by the end of March. Downloads ranged from 2.2K to 9.2K, with active users fluctuating between 151K to 192K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and additional metrics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022